Fans Who Never Stopped Loving Survival Horror

The Leisure Boyz is an editorial blog run by lifelong PlayStation-era survival horror enthusiasts from Cairo, Egypt.

What We Stand For

No clickbait, no affiliate pressure โ€” just honest editorial work rooted in passion

๐Ÿ” Deep Research First

Every article we publish is grounded in thorough research โ€” developer interviews, regional releases, and design documentation reviewed before a word is written.

๐ŸŽฎ Fan-First Voice

We write peer-to-peer, as enthusiasts who grew up with fixed camera corridors and ink ribbons โ€” not as content marketers chasing algorithm traffic.

๐Ÿ›ก Zero Affiliate Agenda

Our editorial opinions are never shaped by sponsorships or affiliate links. If we praise a game, it is because we genuinely believe it deserves the attention.

๐Ÿ“ Original Analysis

We do not repackage listicles. Each piece offers an original critical perspective โ€” on atmosphere, puzzle logic, camera direction, or narrative tension.

๐Ÿ• Consistent Publishing

The archive grows on a reliable schedule. Readers from Cairo and beyond know when to expect new retrospectives, essays, and genre deep-dives.

๐Ÿค Community Driven

Reader responses, corrections, and discoveries shape future articles. This blog exists in dialogue with its audience, not above it.

The Blog by the Numbers

A small team, a focused mission, and years of dedicated editorial work

9 years Running the Blog
340+ Articles Published
18,000+ Monthly Readers
60+ Titles Covered

What Readers Are Saying

Their breakdown of fixed camera design in Clock Tower 3 was unlike anything I had read before. They actually traced the director's earlier work to explain specific hallway angles. That kind of editorial depth is rare.
Karim Abdel Aziz Game design student, Cairo, Egypt
I found the blog while searching for coverage on Dino Crisis 2's regional differences. Ended up reading for three hours straight. The writing feels like it comes from someone who genuinely cares about preserving this era of game design.
Nadia Fouad Freelance illustrator and retro gaming collector
What I appreciate is that they never oversimplify. The piece on Silent Hill's puzzle difficulty settings explored the Western vs. Japanese release differences in a way that actually changed how I think about the game.
Youssef El-Masry Literature teacher and survival horror hobbyist, Cairo

How We Put an Article Together

From the first spark of an idea to a finished piece the community can trust

  1. 1
    Topic Selection

    We identify subjects that feel under-examined โ€” a forgotten PlayStation 2 title, a design decision no one has contextualized, or a regional release discrepancy worth documenting properly.

  2. 2
    Primary Research

    We play or replay the game directly, consult original press materials, developer interviews, and where possible, compare regional disc versions before forming any editorial position.

  3. 3
    Draft and Internal Review

    A first draft is written and reviewed internally by at least one other team member for factual accuracy, editorial clarity, and whether the argument genuinely holds up under scrutiny.

  4. 4
    Publish and Engage

    The article goes live and we actively engage with reader responses โ€” corrections are credited openly, and strong reader contributions often inform follow-up pieces or expanded coverage.